- more unstructured scenario
- MCTS: vision + features → trajectory distribution
- argmax sampling → significantly reduce search space
- metric → safety, comfort, efficiency, how close to expert
- explicit planning and control: vision → motor control
- planner (coarse search): vision → convex corridor (that is possible for the car navigation)
- more likely to avoid local optima
- trim down possibilities because it’s coarse
- make decisions based on others movement
- plan jointly: apply autopilot planner for other objects
- control (continuous optimization): corridor → motor control
- optimize over high-dim space
- Pre-processing
- Occupancy network
- Multi-camera videos
- Predicts the full physical occupancy of the world
- pedestrians and their motions
- semantic layers
- detect lanes and objects
- use some NLP techniques to deal with connectivity
- planning
- challenges: e.g. turning left
- multiple lanes
- yield pedestrians(might not follow rules)
- yield crossing cars from both sides
- identify pedestrians that are just at the side walks
- cannot just consider position, cause it will miss out a lot of opportunities →
- optimization should consider second or even third derivatives
- multi-agent: ego vs other
- high dim: in worst (crowded) situation, >20 agents and > 100 interraction possibilities
- needs to be planned fast
- tree search over maneuver trajectories:
- states: lanes / all agent’s states (occupancy) / moving objects
- action: maneuver traj. Candidates
- interaction decisions
- incremental goals
- process
- goal candidates g: pick path from lanes (lane network) or a path learned from human demo
- seed trajectories tao: derive path using trajectory optimization or nn
- trajectory optimization methods like the ones in the last section
- choose the methods that are fast!
- branch to get critical states:
- simulate each seed trajectories and get the critical state when there are interactions or reaching subgoal
- score the state
- collision, comfort analysis, intervention likelihood, human-like discriminator (how close is the predicted action to a demo)
- e.g. the state that car is crossing right in front of a pedestrian is bad
- move to the prefer states!
- features
- constraints are added incrementally: trajectory generation → scoring → branching on interactions or subgoals
- use critical state to prune trees (less time and more simulation)
- blend between
- data-driven approach (in trajectory generation)
- physics-based checks (in scoring seed trajectories)
- can handle occlusions
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